Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Levels/Dance/Environment/plug/plug_mi.plug_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Levels/Dance/Environment/plug/plug_mi.plug_mi'
        MaterialSlotName = BLUE
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 38.5802, 40.8647, 0, 0 }
        }
    }
}
Sockets[1] = {  }
ExtendedBounds =
{
    Origin = { X=0, Y=0, Z=-8.84442 }
    BoxExtent = { X=6.29881, Y=6.36883, Z=8.74555 }
    SphereRadius = 9.33237
}
